Games Omniverse August 2013-Present
Audio Director, Composer, Sound Design
Currently in development, Hidden Object Adventure Game using Unity
Directing voice actors to fulfill their tasks and to give guidance on character development
Succeeded in prototype/alpha build, currently on the final stages of development
Designing all audio, recording voice actors, editing audio, and composing all music
Communicating with programmers/directing how/where audio needs to be implemented
- Communicating with writers and animators how audio design affects gameplay
eMedia Music Corporation February 2011-July 2018
Music Editor, Music Tracking, QA testing
Shipped numerous programs, apps, and titles from start to finish over my 5 year tenure
Guided instructors on musical curriculum/musical lesson planning to match eMedia specs
Tracking/syncing audio to written notes (much like a sing along does)
Testing final products and finding, documenting, and explaining bugs using Mantis
Audio implementation using the Unity Game Engine
Editing audio/audio mixing
Another Dimension Magazine March 2015-August 2015
Sound Designer, Editor, Composer
Achieved the magazine’s online release, Anthology currently in development
Editing raw audio used for short stories
Composed music and designing sound effects to accompany the reading and enhance the listener experience
- Composed the theme song and credits theme.
Kaiten Labs January 2014-September 2015
Audio Director, Composer, Level Design, Sound Design
Created/Completed video games Tile (PlayN) and Gentritown (Unity) from their inception to their completion
Composed music and sound effect content
Designed a majority of the levels from start to finish.
- Directed visual assets and mechanics
Wily Writers April 2009
Commissioned to write the theme song and ending of Wily Writers.
University of Puget Sound 2006-2010
BA in Music Composition, Class of 2010
- Recipient of the Presidents’ Scholarship for academic excellence and the Violin Performance Scholarship, 2006-2010. 3.8 Major GPA.